We’ll get started by learning about nParticles, and how they can be created in a variety of ways and take on various forms. This set of tutorials will provide you with a solid foundation for working with Maya’s nDynamics framework.
The goal of this training is to be able to render professional looking blood FX.ĭuration 2h 30m ?Level Intermediate ?Project Files Included 15FPS MP4 We will then look at using Maya fluids to create ?secondary elements to add that little bit of extra to the final render. Throughout the training we will be identifying the types of blood effects used and setup CG blood squibs, ?including setting up RealFlow blood simulations. In this tutorial we will learn about creating 3D blood effects using RealFlow 2013 and Maya 2013. To finish up this training, we’ll take what we’ve learned and apply it to creating a simple collection game.ĭuartion 3h 14m Level Intermediate Project Files Included 15 FPS MP4
We’ll even learn how to use basic arrays.
We’ll also jump into creating logic with conditional statements, and loops.
In this series of UDK tutorials we’ll discuss the major foundations of scripting with UnrealScript in UDK and apply what we’ve learned in a single mini project.To start out, we’ll look at several of the terms and techniques that are used when scripting in UDK such as creating and manipulating variables, understanding the different types of operators, and how we can create instructions for our game using functions. By the end of this course, you will have an amazing new skill and you will have learned some valuable things if you are going to become a serious and professional compositor.ĭuration 3h 14m ?Level Beginner Project Files Included 15 FPS MP4 Whether you are a total beginner, or you know a little bit about After Effects but want to brush up on your skills, this is the course for you. You’ll also learn how to track, rotoscope, and create a difference matte among other countless valuable skills. We do everything in this shot from crashing a helicopter, to setting it on fire, to giving the shot a cinematic feel like you see in a movie. We then move onto bringing assets into our project panel and moving through the layer based compositing workflow. We begin with simply learning how to move around in After Effects and what the most important parts of the interface are. ThisĬourse will take you through all of the things that you need to know to get started creating beautifulĪnd realistic composites in After Effects. In this series of tutorials, we will learn how to create a shot composite from start to finish. By the end of this tutorial, you’ll be equipped with the foundation you need to work comfortable inside of MotionBuilder.ĭuration 5h 6m ?Level Beginner ?Project Files Included 15 FPS MP4 We’ll learn how to retarget animation, add to our animations with the help of Animation Layers, and learn how to create animation cycles from Motion Capture.To finish the training, we’ll learn to use MotionBuilder’s Camera Switcher to create camera cuts that can be previewed directly from the software, as well as how to export our work out of the application. We’ll jump into MotionBuilder’s FCurves Window and learn several ways we can modify a keyframe’s tangent, which allows us to polish our animations without cluttering our function curves with extra keys. We’ll then become familiar with it’s powerful animation tools, while learning how to create takes, and switch our key interpolation types. From there we’ll learn how to Set our Preferences, work with it’s View and Display menus, and learn a few ways we can align and parent objects, along with learning how to use its Transport Controls for playing back our animations. We’ll then get comfortable with it’s navigation and transform controls. We’ll start by learning how to load files into MotionBuilder. In this set of tutorials you will learn how to use MotionBuilder’s advanced and intuitive animation tools. From there, we’ll learn how to overcome some of the most common challenges faced when creating UVs like rocks, normal maps, and modular assets all the while practicing solid UV layout workflows.ĭuration 3h 20m Level Beginner Project Files Included 15 FPS MP4 To get started, we will discuss the main goal of unwrapping our game modelsĪnd begin exploring the main projection methods for applying UVs by unwrapping a low polygon sword. While the foundation for UV mapping is the same for film, with games there are a series of challenges that come up more frequently. In this series of tutorials we will learn how to unwrap 3d models for games. Duration 3h 17m ?Level Intermediate Project Files Included 15 FPS MP4